Unreal Engine 4.27 utilizes the OpenXR input plugin. A "grab component" can be added to any object to make it hold-able in VR. However, making something moveable that's anchored to the environment comes with all sorts of challenges. I developed this tool to use when creating environmental interactions for the game Stroke of Magic. Being a puzzle game, the environment is full of interactable elements with their own special movement needs. This tool solves that problem with a wide array of options, including range limitations, selectable axes, and a customizable grab-hitbox.