This project is a part of the tech development process of Stroke of Magic, a standalone Quest 2 experience where I worked as technical artist and lead game designer. I developed this frog from initial sculpt to final interactable character. The process involved retopologizing and rigging the model, animating the newly textured frog, then implementing the animations into a blueprint that could interact with a VR player. The Maya plugin NGskintools v2 was used to build and skin the rig.