I am a 3D artist who specializes in 3D technical animation with a B.A. in Immersive Reality at the Savannah College of Art and Design. I have experience in Maya, Substance Painter, Unity, Unreal Engine, Adobe Suite, as well as a rudimentary understanding of coding and game-engine basics. I work hard to stay on the bleeding edge of the art and design sphere and necessarily adopt new software and pipelines speedily.
I have experience in motion media and 2D animation, with a specialty is 3D technical animation. I am proficient in modeling, rigging, texturing, and animation. I have extensive real-time game engine experience, especially for VR and AR applications.