I am a 3D artist who specializes in 3D technical animation. I am in the midst of my B.A. in Immersive Reality at the Savannah College of Art and Design. I have experience in Maya, Substance Painter, Unity, Unreal Engine, Adobe Suite, as well as a rudimentary understanding of coding and game-engine basics. I am a fast learner and pick up new proficiencies every semester, so check back for updates.
I have experience in motion media and 2D animation, but my specialty is 3D technical animation. I am proficient in modeling, rigging, texturing, and animation. I am working towards being capable of developing for VR headsets, both film and game experiences.