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Elder Toad VR Interaction - Asset to implementation

Footage of final version of NPC interaction

See more documentation about my custom VR interaction tool here: https://www.artstation.com/artwork/obX5g4

See more documentation about my custom VR interaction tool here: https://www.artstation.com/artwork/obX5g4

Retopologized mesh for toad

Retopologized mesh for toad

3D concept sketching in Adobe Medium. Sculpting concepts in VR allows me to visualize the 3D space of an asset. It also allows for quick, gestural iterating of complex shapes and characters.

Concept sculpts brought into Maya, ready to be polished and retopologized

Concept sculpts brought into Maya, ready to be polished and retopologized

Elder Toad VR Interaction - Asset to implementation

The fat toads are a key puzzle feature in Stroke of Magic's second level, the library. I developed this blueprint from ideation to final implementation, utilizing VR as a part of the asset creation pipeline. I started by creating a child blueprint off of my custom VR interaction tool, which allowed me to skip the majority of the work in making an environmental object VR-interactable. (See more about the VR interactable tool I developed here: https://www.artstation.com/artwork/obX5g4 )

After sculpting the initial shape in Adobe Medium, I retopologized the mesh using Autodesk Maya. To prepare the toad for interaction, I created UVs, a skeleton, and skin weights using NGskintools v2. Afterword I animated an Idle and jump animation, which I then implemented into the actor's animation blueprint. Within that AnimBP, I referenced the parent "VR interactable" rotation variable to allow the player to open and close the toad's mouth without interrupting the idle animation. Once each toad receives and eats its desired item, they leave the stage with an animated leap.