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Stroke of Magic - Contribution Breakdown

Final version of painting interaction

Concept sketches for development of gameplay loop

Concept sketches for development of gameplay loop

Environmental animations I developed without skeletons to reduce draw-calls.

Stroke of Magic - Contribution Breakdown

Stroke of Magic is an immersive, painting-based puzzle game built for the Oculus Quest 2.

This experience was created using Unreal Engine 4.27. When creating the development pipeline for Stroke of Magic, we took an innovative approach to asset/texture optimization in order to meet the demanding requirements of mobile VR. Taking inspiration from mobile game development, we used UV channels to develop each level's assets using only a single texture file. With a second UV channel on each asset, we were able to create consistent lighting and AO throughout our environment, while only ever calling 1-2 materials per level.

As design lead and tech artist, I was responsible for designing and developing key VR interactions and puzzles. I also created animations, environmental interactions, and player-driven events to enrich the immersion of the world.

You can check out more of my Stroke of Magic contributions through my project gallery, and play for free here: https://sidequestvr.com/app/9293/stroke-of-magic